AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Poland Q1 2024
The top 5 anime games in Poland showed varied performance in Q1 2024, with fluctuations in weekly revenue, downloads, and active users. Detailed insights from Sensor Tower.
In the first quarter of 2024, the anime game market in Poland saw diverse trends across the top 5 titles on the unified platform. Here’s a detailed look at their performance:
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., displayed a fluctuating revenue pattern. Weekly revenue peaked at around $13.5K in early January and mid-February before dropping to approximately $1.9K by mid-March. Downloads showed a downward trend from 868 in the first week to 467 by the end of March. Active users remained relatively stable, fluctuating slightly around 4.8K to 4.1K throughout the quarter.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., experienced a significant revenue peak of about $14.7K at the start of January, followed by a dip and another rise to $11.3K by late February. Weekly downloads were highest at 1.3K in the first week of January but declined to 730 by the end of March. The game maintained a high number of active users, ranging from 13.5K to 11.1K during the quarter.
Black Clover M, published by GARENA INTERNATIONAL II PRIVATE LIMITED, showed a downward trend in revenue, starting at $2.7K in the first week and ending at $645 by the last week of March. Downloads also declined from 563 in early January to 194 by the end of March. However, active users remained relatively steady, fluctuating between 3.8K and 3.2K.
The Seven Deadly Sins, from Netmarble Corporation, saw its revenue peak at $2.8K in the first week of January, followed by a decrease and another peak of $2.4K in early March. Downloads were relatively low, peaking at 189 in the last week of March. Active users showed a consistent decline from 1.2K in early January to 944 by the end of March.
Bleach: Brave Souls Anime Game, published by KLab Inc., had relatively low weekly revenue throughout the quarter, peaking at $1K in the second week of January. Downloads were minimal, with a significant peak of 157 in late January. Active users fluctuated around 1K, ending the quarter at 745.
For more detailed insights and data on these games and others, visit Sensor Tower.